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Old Jun 27, 2008, 01:23 PM // 13:23   #41
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Originally Posted by Scythe O F Glory
The pont of this is that I dont like the idea of a non-monk healer that is slowly taking the place of Monks.
Sigh.... I don't event know how to comment

You do know that paras, rits and event dervs have healing attributes? But you probably want the wars to tank, eles to nuke, and monks to heal right?
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Old Jun 27, 2008, 02:00 PM // 14:00   #42
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Originally Posted by Proff
Sigh.... I don't event know how to comment

You do know that paras, rits and event dervs have healing attributes? But you probably want the wars to tank, eles to nuke, and monks to heal right?
Of course not. This is guild wars, where Wars heal, monks nuke, and eles tank.
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Old Jun 27, 2008, 02:04 PM // 14:04   #43
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Quote:
Originally Posted by Targren
Of course not. This is guild wars, where Wars heal, monks nuke, and eles tank.
GFT.. ... ... ... ...
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Old Jun 27, 2008, 03:29 PM // 15:29   #44
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This thread makes me laugh. Thx. Anyone remeber the great monk strike in ThunderHead? Was it not the chant "We have the right to smite"? Now, you dont want to even do that? wow zors.
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Old Jun 27, 2008, 03:35 PM // 15:35   #45
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So you want the monk to remain overpowered?

(I know this is a pretty shit post, but I need to allow someone to open it up for meh)
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Old Jun 27, 2008, 03:40 PM // 15:40   #46
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so i herd monks are still better
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Old Jun 27, 2008, 04:45 PM // 16:45   #47
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N/RT has 2 major things going for it.

1.) Soul reaping
2.) Open elite <- this option is so under-rated and mostly ignored. There are no BIG elite heals in ritualist, you have WoR, SLW, Preservation. Those are ok but you're big heals are non-elite so you have a world open to you on what you bring, OoV/OoA <3.

Weapon of warding ins't too bad for a blocking prot (it's no spirit bond but still good) take a prot/smite monk along side the N/rts if you need protection.

Last edited by cgruber; Jun 27, 2008 at 04:49 PM // 16:49..
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Old Jun 27, 2008, 05:37 PM // 17:37   #48
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fail, people use N/Rt not to run out of energy, so they dont have to use a monk bar full of energy management skills just so their blue bar lasts through the first 10 seconds of a large mob, they dont use N/Mo cuz monk direct heals heal for shit w/o Divine Favor, paragons have no descent direct heal and act more on suport then pure healers, Protection is still the best thing you can get on a monks skill set but a N/mo or E/Mo can bring aegis or PS and get you covered in PvE as heros since their energy is more easily managed.
And whats wrong w/ a theorical 1 RC 1 N/Rt backline? is it set in stone that a game w/ 10 classes must have 2 players of the same class on a team of 8?

Last edited by ccruzp; Jun 27, 2008 at 05:54 PM // 17:54..
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Old Jun 27, 2008, 07:17 PM // 19:17   #49
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Quote:
Originally Posted by ccruzp
And whats wrong w/ a theorical 1 RC 1 N/Rt backline? is it set in stone that a game w/ 10 classes must have 2 players of the same class on a team of 8?
No but I will point out that a lot of the ritualist skills require spirits to hit the bonus effect. Spirit light/mend body & soul/spirit transfer/etc.
So while you can take spirits on that same bar it makes it even more vulnerable to not having a spirit up.
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Old Jun 27, 2008, 08:30 PM // 20:30   #50
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Quote:
Originally Posted by ccruzp
fail, people use N/Rt not to run out of energy, so they dont have to use a monk bar full of energy management skills just so their blue bar lasts through the first 10 seconds of a large mob, they dont use N/Mo cuz monk direct heals heal for shit w/o Divine Favor, paragons have no descent direct heal and act more on suport then pure healers, Protection is still the best thing you can get on a monks skill set but a N/mo or E/Mo can bring aegis or PS and get you covered in PvE as heros since their energy is more easily managed.
And whats wrong w/ a theorical 1 RC 1 N/Rt backline? is it set in stone that a game w/ 10 classes must have 2 players of the same class on a team of 8?
Fail post. If people run N/Rt for anything but energy management, why aren't people running Rt/x?

A Monk is generally more versatile, as they have the power to have: Many prots, power heals, spike heals not dependant on spirits, hex removal, condition removal easier to actually remove conditions.

There's also the prots of a Monk being cheaper and more effective. Shield of Absorption is a good example.
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Old Jun 27, 2008, 08:46 PM // 20:46   #51
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Quote:
Originally Posted by Rakim B
[Nature's renewal]
[Tranquility] = N/Rts

if you don't have those, then monks>n/rts
I've never brought those, on any hero, in any zone. Nor do I remember an area where they are used by mobs.

Quote:
Originally Posted by N1ghtstalker
N/Rt's are overrated for me
okay yea sure they got soul reaping 'n stuff and they get energy from things, but it's still a bit bleh to me
So getting almost unlimited energy from that other necro's army of minions dying repeatedly is overrated?

Can't say I've ever seen an N/Rt or N/Mo hero run out of energy during a fight.

Quote:
Originally Posted by RiKio
Monks have Divine Favor and can prot.

/closethread.
N/Mo can prot nicely as well.

Quote:
Originally Posted by Johny bravo
Well you have to look at it in perspective. Yes an N/RT can provide small spamable heals and minimal protection (WoR and VW are kind of like RoF) but in an area where there is spiking, hexing, and conditions they fail. Since there are mostof these is most places you need a monk for heals.

While there are some gimmick builds that rely solely on N/RTs or paras they often lack the high DPS and rely more on consistent pressure and the other team to give up to win. They still can't out heal/prot a monk.

As said above the secondary healing classes allow a party to bring some support to provide both assistance to the monks under heavy pressure while still contributing something else useful to the team.
Spiking? So an N/Mo protter somehow doesn't use the same spells a Mo/* protter would just as well? Divine favor is helpful, but I'll go for unlimited energy.

Hexing? N/Mo have the same access to hex removals as the Mo/*.

Conditions? N/Rt and N/Mo THRIVE on conditions. Foul feast, baby. It's just fuel for them. It's even better than a prot monk's draw conditions.

It's not gimmicky either. It's EFFICIENT. Whether the battle is short or long, the N/* will have more energy to heal/protect with than the monk will.

Monks have more powerful heals thanks to divine favor and being able to drop some runes. But Necros can do SUSTAINED healing far better.

And there are VERY few areas where I wouldn't want a minion bomber with me on that same team. Those minions do so much, fuel the healer, reduce damage for the whole team by being decoys, produce damage through barbs and nova, block mobs from getting to the backlines, etc, etc. It's not gimmicky at all.

But I guess in GW people still love the:
Warrior + Ele + Monk idea. Anything that isn't that, is a gimmick.

Speaking in terms of PvE...
Warriors are overrated. There's no agro control and they do shit for damage.

Eles are fast becoming a joke thanks to mobs having high AL + HP. Armor ignoring damage is where it's at now.

Monks, as everyone has clearly seen, are no longer the new hotness. People have found better ways to make the red bars go up.
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Old Jun 27, 2008, 08:54 PM // 20:54   #52
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Monks, as everyone has clearly seen, are no longer the new hotness. People have found better ways to make the red bars go up.
A human Monk should be able to manage energy fine. Simple as.

Warriors, [[dragon slash] and [[earth shaker].

Eles, [[mind blast], [[ether renewal], etc...

If it's a hero, I would use imbalanced energy management. If it's a player, I would use a normal, more effective build.

Necros also have orders, which really does shine in heavy physical parties.

Seriously, Monks are so much more efficient at that sort of things. The reason N/Rt's or N/Mo's are used is because heroes can't manage energy properly.

And as for PvP, those N/Rt's are nothing but bad compared to a Monk.

Last edited by Tyla; Jun 27, 2008 at 08:59 PM // 20:59..
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Old Jun 27, 2008, 09:02 PM // 21:02   #53
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Quote:
Originally Posted by Tyla
No. Ritualists shine in Damage / Heal and Monks shine in Prot / Heal.
I'm guessing you don't have a Ritualist. Sure, my Rit can do insane amounts of damage, but she can also spam party-wide heals of 200+ every 4 seconds for about 5 energy each. She can remove conditions almost at will for about 1 energy each, every 2 seconds. Or she can spike-heal a single ally for about 1250 within 2 seconds, with only 10 energy.

Give me a viable PvE Healing Monk build that can do that with only 4 skills.

Monks excel not in making red bars go up, but KEEPING THEM THERE, and keeping them red, not purple. The prot line is designed to prevent and mitigate damage BEFORE it happens, which is far more effective than brute-force healing, both on a logistics scale and psychologically. If an ally doesn't have to worry that his monk will let him drop to 49% health before the spike heal, then that ally can focus more on killing things rather than watching his life every half-second waiting for the heals.

As I said. Healing is for Ritualists. Protection is for monks.


EDIT: as far as PvP is concerned, the OP has no idea what he's talking about. Monks still rule the healing in PvP.
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Old Jun 27, 2008, 09:07 PM // 21:07   #54
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^
Cool, you just explained my point further. I'm just wondering where you got those numbers from.

As for healing, [[healer's boon] and [[woh] say hi.

By the way...

[healer's boon][infuse health][heal party][gole] = 4 skills that do the same thing yours does. Thing is, you shouldn't need heals that often.

As I said, Ritualists are for Damage / Heal. Monks are for Heal / Prot.

Ritualists are basically what smiting Monks should have been.

Last edited by Tyla; Jun 27, 2008 at 09:12 PM // 21:12..
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Old Jun 27, 2008, 10:15 PM // 22:15   #55
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Quote:
The pont of this is that I dont like the idea of a non-monk healer that is slowly taking the place of Monks.
N/Rt / N/Mo - Heal
Rt - Heal/Damage Hybrid
Mo - Heal/Prot Hybrid with an additional ~30+ heal per spell (divine favor 9+)

Nothing is ever going to take the place of a monk in balanced play, unless another profession gets divine favor, and the ability to effectively heal and prot better than a monk, on the same bar, which isn't going to happen.
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Old Jun 27, 2008, 10:25 PM // 22:25   #56
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Monks have nothing to worry about as most will want them over a Rit or other type of healing classes even though they can do it as for the sake of PvE.When it comes to pve necros are MMs nothing more and rits like to use thier spirits more than restoration and this includes paragons and dervs all in all Monk will always be the dominant in healing,protection or both.

When it come to Ha or why it is always Monks that fill that role unless you want some gimmicky fotm build to do it.This is not real balance.

Last edited by Age; Jun 27, 2008 at 10:28 PM // 22:28..
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Old Jun 27, 2008, 10:26 PM // 22:26   #57
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Well monks have divine favor, thats what seperates monk from the rest of the pack... Why? because its not just healing that makes a good healer, its staying alive at the same time keeping everyone alive.. Divine favor can self heal by just simply trying to heal someone else or it could make cheap spells. I personally think that no other class can come close to the survivability of a monk... At least as far as i know
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Old Jun 27, 2008, 10:53 PM // 22:53   #58
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Quote:
Originally Posted by Dante the Warlord
Well monks have divine favor, thats what seperates monk from the rest of the pack... Why? because its not just healing that makes a good healer, its staying alive at the same time keeping everyone alive.. Divine favor can self heal by just simply trying to heal someone else or it could make cheap spells. I personally think that no other class can come close to the survivability of a monk... At least as far as i know
^^ gtfo.......
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Old Jun 28, 2008, 12:07 AM // 00:07   #59
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Quote:
Originally Posted by Scythe O F Glory
I am just hoping that monks are the only healing/party support prof in GW2.


learn2read.

all classes will have the skills nessesary to suport themselves, and dedicated healers may or may not be optional
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Old Jun 28, 2008, 12:12 AM // 00:12   #60
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Quote:
Originally Posted by vaxmor
heaven forbid that monks ever lose their place in the holy trinity.

non-monks providing party support? immediate nerf nowz!
Lol I agree and welcome to yet another whinny thread that the sky is falling about something.
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